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Friday, June 9, 2023

New update for The Witcher 3 brings improvements to PS5, Xbox Series and PC

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The Witcher 3 – Album Projekt has declared that it will make accessible soon (likely sometime in the afternoon) the 4.02 update for The Witcher 3 on the PS5, Xbox Series and PC adaptations, which will “work on the general soundness and execution of the game”.

The total rundown of changes is beneath:

The Witcher 3

PC Explicit

  • Further developed usage of central processor centers in DX 12.
  • Reestablished skyline based surrounding impediment. Players who had previously debilitated encompassing impediment should reset it. To do as such, go to Choices → Video → Illustrations.
  • Fixed an issue where the “My Prizes” area was not situated in REDlauncher.
  • Fixed an issue with glinting scene in Toussaint that happened when NVIDIA HairWorks was debilitated.
  • Fixed an issue connected with molecule improvement, which could bring about transitory smoothness misfortune.

CONSOLE Explicit

  • Further developed execution mode on new age consoles.
  • Fixed an issue where characters were somewhat obscured during exchange and cutscenes on PlayStation 5.
  • Fixed an issue connected with memory use in Raytrace mode that could bring about crashes on Xbox Series X.
  • Who sows wind… — The game will never again crash in the event that Geralt pursues away from Shani starting the discussion on cutting edge consoles.
  • Fixed an issue where fast saves couldn’t be stacked while utilizing cross-stage movement on Xbox One.
  • Added two “Top Swords!” missing on past age consoles.
  • Fixed an issue with abrogating manual recoveries where, under certain conditions, the most seasoned game save was erased on PlayStation 5.
  • Tended to execution issues in Beauclair and Novigrad that happened subsequent to stacking a saved game.

VISUAL – Restrictive to cutting edge PC and control center

  • Added refraction to SSR and beam following reflections to upgrade the vivid appearance of water.
  • Fixed a visual issue with block surfaces where dark relics covered stone passages.
  • Added a movement obscure slider. Access it from Choices → Video → Illustrations.

Journeys AND Interactivity – accessible on all stages

Fight Arrangements – Fixed the absence of a discourse choice that would advance the mission during the “Tell Avallac’h All that Is Prepared” objective.

State Reason — Fixed an issue where the distribution center entryway could turn out to be forever locked in the event that the player thumped, entered, and promptly left the structure.

Witcher Custom: School of the Feline Gear Overhaul Outline – Section 1 — Fixed an issue where the mission could stay dynamic even after plans were plundered.

Fixed an issue where endeavoring to send off Another Game+ on a contradictory save kept the player from sending off developments in isolated mode until the game was restarted.

Area – Accessible on all stages

  • Fixed an issue with the Korean limitation of Ciri’s and Geralt’s Gwent card depictions.
  • Fixed accentuation issues in Arabic limitation.
  • Conventional Chinese text style update.

Consideration: these are only the fundamental changes. The fix contains other minor fixes that are not on this rundown.

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