The Witcher 3 – Album Projekt has declared that it will make accessible soon (likely sometime in the afternoon) the 4.02 update for The Witcher 3 on the PS5, Xbox Series and PC adaptations, which will “work on the general soundness and execution of the game”.
The total rundown of changes is beneath:
The Witcher 3
Table of Contents
PC Explicit
- Further developed usage of central processor centers in DX 12.
- Reestablished skyline based surrounding impediment. Players who had previously debilitated encompassing impediment should reset it. To do as such, go to Choices → Video → Illustrations.
- Fixed an issue where the “My Prizes” area was not situated in REDlauncher.
- Fixed an issue with glinting scene in Toussaint that happened when NVIDIA HairWorks was debilitated.
- Fixed an issue connected with molecule improvement, which could bring about transitory smoothness misfortune.
CONSOLE Explicit
- Further developed execution mode on new age consoles.
- Fixed an issue where characters were somewhat obscured during exchange and cutscenes on PlayStation 5.
- Fixed an issue connected with memory use in Raytrace mode that could bring about crashes on Xbox Series X.
- Who sows wind… — The game will never again crash in the event that Geralt pursues away from Shani starting the discussion on cutting edge consoles.
- Fixed an issue where fast saves couldn’t be stacked while utilizing cross-stage movement on Xbox One.
- Added two “Top Swords!” missing on past age consoles.
- Fixed an issue with abrogating manual recoveries where, under certain conditions, the most seasoned game save was erased on PlayStation 5.
- Tended to execution issues in Beauclair and Novigrad that happened subsequent to stacking a saved game.
VISUAL – Restrictive to cutting edge PC and control center
- Added refraction to SSR and beam following reflections to upgrade the vivid appearance of water.
- Fixed a visual issue with block surfaces where dark relics covered stone passages.
- Added a movement obscure slider. Access it from Choices → Video → Illustrations.
Journeys AND Interactivity – accessible on all stages
Fight Arrangements – Fixed the absence of a discourse choice that would advance the mission during the “Tell Avallac’h All that Is Prepared” objective.
State Reason — Fixed an issue where the distribution center entryway could turn out to be forever locked in the event that the player thumped, entered, and promptly left the structure.
Witcher Custom: School of the Feline Gear Overhaul Outline – Section 1 — Fixed an issue where the mission could stay dynamic even after plans were plundered.
Fixed an issue where endeavoring to send off Another Game+ on a contradictory save kept the player from sending off developments in isolated mode until the game was restarted.
Area – Accessible on all stages
- Fixed an issue with the Korean limitation of Ciri’s and Geralt’s Gwent card depictions.
- Fixed accentuation issues in Arabic limitation.
- Conventional Chinese text style update.
Consideration: these are only the fundamental changes. The fix contains other minor fixes that are not on this rundown.
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